Portfolio

Languages: C++ ( 15+ years),  Delphi ( 10+ years), x86 assembler( 10+ years), Flash/Flex (2+ years),  C#( 2 years), HLSL/Shaders (5+ years), J2ME (5 years),CVAVR(Atmel)( 5+ years), Typescript(5+ years)

Technologies: Directx 5.0-11.0, HLSL, MMX/SSE, Intel TBB, Angular 2+

Platforms: PC(Windows, DOS), XBOX360, Flash/Flex, Wii(Homebrew SDK), ATTiny/ATMega, ASUS O!Play….

Expirience: 3D Game engine design, Editors/tools/export plugins for 3D Game engine, performace/memory optimizations( algorithmic, low level), multicore programming, distributed computing, shaders, skeletal animation+animation compression, particle systems, postprocessing, XBOX360 porting, software rendering, visibility detection, sound syntesys( music, voice), TCP server, microcontrollers( Atmel)/digital electronics, Angular 2+…

IDEs: Microsoft Visual C++ 2005-2017,  Borland Delphi 6.0+, Borland Development Studio 2006, Borland C++, Borland JBuider, Adobe Flash Builder, CVAVR, RenderMonkey

Roles: Lead programmer, architect, research

Check the most notable projects I has been working on under Portfolio menu!