3D Ripper DX

3D Ripper DX allows to capture frame geometry, textures and shaders from any DirectX 6.0-9.0 application, and analize each individual draw call in 3D Studio MAX.

Geometry of frame is reconstructed and loaded into 3DS Max.

Originally tool was designed as analisys/debugging utility for programmers, but surprisingly got a lot of attention of 3D artists thanks to ability to reconstruct geometry into 3DS Max scene.


Date: 2006
Platform: Windows
Language: C++, assembler

Note: I do not support this project anymore due to luck of interest.
3D Ripper DX page